![]() ![]() The heft of the rider can be felt in the controls almost to the detriment of the player because of the game mechanics. Since this is a sim, there is a lot of physics involved, especially with how long it takes the rider to lean from one side of the bike to the other when shooting from corner to corner in quick succession, which can make or break your lap. I found myself unable to corner at the same speed as the AI at its default difficulty level. While there are training sessions that can be unlocked as you progress through the game, I feel like they do not prepare new players for things like high-speed cornering or front versus rear braking. There is a brief tutorial that gets you acquainted with the controls, but it does not go far enough. Much like other sim or sim-like racers (think Project Cars 1 and 2), this is a game where the producers really want you to experience the physics of motorbike racing. RiMS Racing from Raceward Studio is more than just a motorcycle racer it’s a sim that seriously sweats the small stuff but curiously leaves a few things amiss. As far as video games go, Road Rash for Sega Genesis and its follow ups represent my favorite motorcycle based franchise, but regrettably I haven't played much else until I picked up RiMS Racing. #Rims racing preview full#I certainly can appreciate the high-revving nature of small displacement engines running at full tilt. However, motorbikes have been a bit of a blindspot for me. As an American petrolhead, I have a love of all things mechanica. ![]()
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